Publications
This list describe work done inside Intel. For complete list of papers refer to individual home pages.
2010
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Segovia B. and Ernst M. Memory Efficient Ray Tracing with Hierarchical Mesh Quantization, 2010
In Proceedings of Graphics Interface 2010
[PDF]
[bibtex]
@inproceedings { author = {Benjamin Segovia and Manfred Ernst}, title = {Memory Efficient Ray Tracing with Hierarchical Mesh Quantization}, booktitle = {Graphics Interface 2010}, pages = {153--160}, year = {2010} }
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Sven Woop, A Fast Scanline Micro-Rasterization Kernel and its Application to Soft Shadows, 2010
[PDF]
[bibtex]
@techreport{wooprast2010, author = {Sven Woop}, title = {A Fast Scanline Micro-Rasterization Kernel and its Application to Soft Shadows}, institution = {Intel Corporation}, year = {2010} }
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Burns, C.A., Fatahalian, K., Mark, W.R.
2010. A Lazy Object-Space Shading Architecture With Decoupled Sampling.
In Proceedings of High Performance Graphics, 19-28.
[bibtex]
@inproceedings{HPG10:19-28:2010, crossref = {HPG10-proc}, author = {Christopher A. Burns and Kayvon Fatahalian and William R. Mark}, title = {{A Lazy Object-Space Shading Architecture With Decoupled Sampling}}, pages = {19-28}, URL = {http://www.eg.org/EG/DL/WS/EGGH/HPG10/019-028.pdf}, DOI = {10.2312/EGGH/HPG10/019-028 }, }
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Fatahalian, K., Boulos, S., Hegarty, J., Akeley, K., Mark, W.R., Moreton, H., Hanrahan, P.
2010. Reducing shading on GPUs using quad-fragment merging.
ACM Transactions on Graphics 29, 4 (July), 67:1 - 67:8.
[PDF]
[bibtex]
@inproceedings{1778804, author = {Fatahalian, Kayvon and Boulos, Solomon and Hegarty, James and Akeley, Kurt and Mark, William R. and Moreton, Henry and Hanrahan, Pat}, title = {Reducing shading on GPUs using quad-fragment merging}, booktitle = {SIGGRAPH '10: ACM SIGGRAPH 2010 papers}, year = {2010}, isbn = {978-1-4503-0210-4}, pages = {1--8}, location = {Los Angeles, California}, doi = {http://doi.acm.org/10.1145/1833349.1778804}, publisher = {ACM}, address = {New York, NY, USA}, }
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Segovia B. and Wald I. Screen Space Spherical Harmonics Filters for Instant Global Illumination, 2010
[PDF]
[bibtex]
@techreport{seg:10:shigi, author = {Benjamin Segovia and Ingo Wald}, title = {Screen Space Spherical Harmonics Filters for Instant Global Illumination}, institution = {Intel Corporation}, year = {2010} }
2009
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Johnson G., Hux A., Burns C., Hunt W.,
Junkins S., and Mark W.R.
2009. Soft Irregular Shadow Mapping: Fast, High-Quality, and Robust Soft Shadows.
In Proceedings of 2009 Symposium on Interactive 3D Graphics and Games[PDF]
[bibtex]
@InProceedings{ title = {Soft Irregular Shadow Mapping: Fast, High-Quality, and Robust Soft Shadows}, author= {Gregory Johnson, Allen Hux, Chris Burns, Warren Hunt, Stephen Junkins, William R. Mark}, year = {2009}, pages = {57 - 66}, booktitle= {Proceedings of 2009 Symposium on Interactive 3D Graphics and Games} }
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Benthin C., Wald I. 2009. Efficient Ray Traced Soft Shadows using Multi-Frusta Tracing. In Proceedings of High Performace Graphics.[PDF]
[bibtex]
@InProceedings{ title = {Efficient Ray Traced Soft Shadows using Multi-Frusta Tracing}, author= {Carsten Benthin and Ingo Wald}, year = {2009}, pages = { }, booktitle= {Proceedings of the 2009 ACM Symposium on High Performance Graphics} }
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Reshetov A. 2009. Morphological Antialiasing. In Proceedings of High Performace Graphics.[PDF]
[src code]
[bibtex]
@InProceedings{ title = {Morphological Antialiasing}, author= {Alexander Reshetov}, year = {2009}, pages = { }, booktitle= {Proceedings of the 2009 ACM Symposium on High Performance Graphics} }
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Pohl D. 2009. Quake Wars Gets Ray Traced. In Visual Adrenaline Magazine, Issue 2, 2009[PDF]
[bibtex]
@article{ author = {Daniel Pohl}, title = {Quake Wars Gets Ray Traced}, journal ={Visual Andrenaline}, volume = {0}, year = {2009}, }
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Wald I., Mark W.R., Gunther J., Boulos S., Ize T., Hunt W., Parker S.G., Shirley P..
State of the Art in Ray Tracing Animated Scenes. In Computer Graphics Forum, 2009.[PDF]
[bibtex]
@InProceedings{ title = {State of the Art in Ray Tracing Animated Scenes}, author= {Ingo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren Hunt, Steven G. Parker, Peter Shirley}, year = {2009}, pages = {}, booktitle= {Computer Graphics Forum} }
2008
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Boulos S., Wald, I., and Benthin C. 2008. Adaptive Ray Packet Reordering. In Proceedings of IEEE Symposium on Interactive Ray Tracing, 131-138.[PDF]
[bibtex]
@article{ 10.1109/RT.2007.4342597, author = {Solomon Boulos, Ingo Wald and Carsten Benthin}, title = {Adaptive Ray Packet Reordering}, journal ={Symposium on Interactive Ray Tracing}, volume = {0}, year = {2008}, isbn = {978-1-4244-2741-3}, pages = {131-138}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, }
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Wald I., Ize T., and Parker S.G.
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes.
In Computers & Graphics, 32(1), February 2008, 3-13.[PDF]
[bibtex]
@article{1347667, author = {Wald, Ingo and Ize, Thiago and Parker, Steven G.}, title = {Special Section: Parallel Graphics and Visualization: Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes}, journal = {Comput. Graph.}, volume = {32}, number = {1}, year = {2008}, issn = {0097-8493}, pages = {3--13}, doi = {http://dx.doi.org/10.1016/j.cag.2007.11.004}, publisher = {Pergamon Press, Inc.}, address = {Elmsford, NY, USA}, }
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Ize T., Wald I., Parker S.G. Ray tracing with the BSP tree.
In Proceedings of IEEE Symposium on Interactive Ray Tracing, 2008. 159 - 166.[PDF]
[bibtex]
@InProceedings{ title = {Ray tracing with the BSP tree}, author= {Thiago Ize, Ingo Wald, Steven G. Parker}, journal = {IEEE Symposium on Interactive Ray Tracing}, year = {2008}, pages = {159--166}, booktitle= {} }
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Benthin C., Wald I. 2009. Efficient Ray Traced Soft Shadows using Multi-Frusta Tracing. In Proceedings of High Performace Graphics.[PDF]
[bibtex]
@InProceedings{ title = {Getting rid of packets - Efficient SIMD single-ray traversal using multi-branching BVHs}, author = {Wald Ingo, Benthin Carsten, Boulos Solomon }, journal = {IEEE Symposium on Interactive Ray Tracing}, year = {2008}, pages = {49--57}, booktitle= {} }
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Pohl D. 2008. Ray Tracing and Gaming - One Year Later. In PC Perspective[PDF]
[bibtex]
@article{ author = {Daniel Pohl}, title = {Ray Tracing and Gaming - One Year Later}, journal ={PC Perspective}, volume = {0}, year = {2008}, }
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Pegoraro V., Wald I., and Parker S.G.
Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media.
In Computer Graphics Forum, 2008. 1097-1104[PDF]
[bibtex]
@article{PegoraroEGSR08SMCALAPM, author = {Vincent Pegoraro and Ingo Wald and Steven G. Parker}, title = {{Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media}}, journal = {Computer Graphics Forum (Proceedings of the 19th Eurographics Symposium on Rendering)}, volume = {27}, number = {4}, pages = {1097--1104}, year = {2008}, }
2007
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Reshetov A. 2006. Omnidirectional Ray Tracing Traversal Algorithm for kd-trees. In Proceedings of IEEE Symposium on Interactive Ray Tracing, 57-60.[PDF]
[bibtex]
@article{ 10.1109/RT.2007.4342597, author = {Alexander Reshetov}, title = {Faster Ray Packets - Triangle Intersection through Vertex Culling}, journal ={Symposium on Interactive Ray Tracing}, volume = {0}, year = {2007}, isbn = {978-1-4244-1629-5}, pages = {105-112}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, }
2006
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Reshetov A. 2006. Omnidirectional Ray Tracing Traversal Algorithm for kd-trees. In Proceedings of IEEE Symposium on Interactive Ray Tracing, 57-60.[PDF]
[bibtex]
@article{ 10.1109/RT.2006.280215, author = {A. Reshetov}, title = {Omnidirectional Ray Tracing Traversal Algorithm for kd-trees}, journal ={Symposium on Interactive Ray Tracing}, volume = {0}, year = {2006}, isbn = {1-4244-0693-5}, pages = {57-60}, publisher = {IEEE Computer Society}, address = {Los Alamitos, CA, USA}, }
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Wonka P., Wimmer M., Zhou K., Maierhofer S., Hesina G., and Reshetov A. 2006. Guided Visibility Sampling. ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2006), 25(3), 494-502.[PDF]
[bibtex]
@inproceedings{1141914, author = {Wonka, Peter and Wimmer, Michael and Zhou, Kaichi and Maierhofer, Stefan and Hesina, Gerd and Reshetov, Alexander}, title = {Guided visibility sampling}, booktitle = {SIGGRAPH '06: ACM SIGGRAPH 2006 Papers}, year = {2006}, isbn = {1-59593-364-6}, pages = {494--502}, location = {Boston, Massachusetts}, publisher = {ACM}, address = {New York, NY, USA}, }
Before 2006
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Reshetov A., Soupikov A., and Hurley J. Multi-Level Ray Tracing Algorithm. ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH 2005), 24(3), 1176 - 1185.[PDF]
[bibtex]
@inproceedings{1073329, author = {Reshetov, Alexander and Soupikov, Alexei and Hurley, Jim}, title = {Multi-level ray tracing algorithm}, booktitle = {SIGGRAPH '05: ACM SIGGRAPH 2005 Papers}, year = {2005}, pages = {1176--1185}, location = {Los Angeles, California}, publisher = {ACM}, address = {New York, NY, USA}, }
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Hurley J., Kapustin A., Reshetov A., Soupikov A. 2002. Fast Ray Tracing for Modern General Purpose CPU. In Proceedings of Graphicon.[PDF]
[bibtex]
@INPROCEEDINGS{Hurley02fastray, author = {Jim Hurley and Alexander Kapustin and Alexander Reshetov and Alexei Soupikov}, title = {Fast Ray Tracing for Modern General Purpose CPU}, booktitle = {In Proceedings of Graphicon}, year = {2002}, pages = {} }
